“I’ve always thought of myself as a logical person, who breaks all problems down into smaller bits to work out the answer. While he is willing to have his work speak for itself, he gladly took some time for a quick chat about the Hash Rush and his role in the team. Today, the vision for what we’re seeking to show thrives in the hands of our Lead Designer, Mark Gilbert. The requirements of Hash Rush - in this sense - are no different.įrom its humble beginnings until now, Hash Rush underwent numerous adjustments, and different ideas, and brought them together in various ways. Each aspect requires an answer regarding its role in the story and gameplay, from its fictional world to the individual bits. It is the art of bringing together different components of a design and aesthetic to create a wonderful, unique experience for a player. Game design is often referred to as a form of art. “‘ If everyone has everything, then nobody has anything.’ This is something I believe many modern games are doing poorly in striving to make things fair, they’ve made some things (usually achievements) too easy.” - Mark Gilbert
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